Lean more heavily into Complications for those defaults, where applicable, e.g. This will eliminate all those Feats that only exist to customize. make something like a Feint its own maneuver where you (at the time of chargen) choose what you roll with. Move away from as many defaults as possible, e.g.Introduce Advantage/Disadvantage-at least as an option for those who like it.Fix the Damage Roll option so that those who like it have the same odds as the default damage save.Make the rules for minions matter so that there's some purpose to them.Rectify skills so that character concepts that lean into them aren't outshined by powers.In 3e, you don't need them at all (due to being able to buy what attributes contribute to independently). Make a decision about how important attributes are going to be or get rid of them.Of course, that's just an opinion, and thus beginneth the brawl. For me, I'm in the new edition camp because not only is it time, but there are things about 3e that not only didn't fix things in 2e, but made them worse. Each version of Mutants & Masterminds has been fairly different, and it's moved further away from it's core D20 roots.
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